This semester, I took a General Education class on Modern Japanese Literature. One of the cornerstones of the course was writing a lengthy research paper about one of the topics discussed in class. Happy to push my luck, I proposed to the professor that I build a game instead of writing a paper. I figured that creating a simple game to satisfy the assignment would only take a few days to make, and it would give me an excuse to work with Antonio Cade, a fellow classmate taking the course, and an excellent artist.
Our professor was intrigued with the idea, but only let us go ahead with it the project if we still wrote a 5-page paper to turn in with the game. Not too bad. That makes about 2.5 pages for each of us, and I could easily fill that space with discourse about the game design process. In fact, that's exactly what I did.
Our professor was intrigued with the idea, but only let us go ahead with it the project if we still wrote a 5-page paper to turn in with the game. Not too bad. That makes about 2.5 pages for each of us, and I could easily fill that space with discourse about the game design process. In fact, that's exactly what I did.
Play the game here: http://kwarp.com/portfolio/youaregodzilla.html
The game is pretty open-ended. You play as Godzilla, and can walk anywhere on the map. Beware that everything you walk into crumbles beneath your mighty feet. There are two ways to "win" the game. Either violently destroy all the buildings, or disappear into the ocean, never to be seen again. The point of the game is to reveal what the players think Godzilla should think and do. In actuality, understanding what Godzilla is about is a pretty sophisticated topic. The paper portion of the assignment discusses those issues in depth.
Antonio ended up writing the more "researchy" portion of the paper, while I wrote about the game design and vision. Frankly, writing about the game design process was one of the most fun things I have ever done in a writing course. The paper occupies the rest of this blog post. See if you can find where I stopped writing and Antonio began. ;)